Wildhollow Work in Progress Screenshots #2

Ξ July 8th, 2008 | → | ∇ Indie Games, Wildhollow |

After a short vacation I find myself filled with energy and inspiration, so what better way to spend it than to improve Wildhollow, the strange adventure/management game I’m working on? The general game code is pretty solid by now, but I’ve had some really irritating issues regarding the GUI art.

  1. My placeholder GUI art has been atrocious, which makes me unwilling to work on the GUI parts.
  2. In order to improve the GUI art I need to find an artist for all the general design/icons/buttons details.
  3. But in order to show artists what I need, I ought to have a working game with placeholder art that they can improve.
  4. Which I’m of course not keen on doing since it looks like crap.

Now, this is a nice pickle! A pickle of the catch 22 flavour.

Sooo, what would a sensible person do? Find an artist that one can have an open dialogue with, in order to build the GUI alongside the GUI art?

Hell no. Why take the easy route when one can spend an unnecessary amount of time on making slightly-less-worse placeholder art in order to get inspired enough to work on the GUI! That said, I’ll just show some work in progress screenshots from the game:


Look! A title screen! With lots of sparkles that aren’t very visible here. And some weird buttons. I was going for a “semi-bark-looking” theme for the interface. Meh. I’ll dig up some wood textures and see what else I can come up with later.


Our hero is about to finish the first quest: find and bring back Barber Jack’s glasses that he dropped at Zachary’s place when he was trimming some animals. Oh yeah. A sweet $20 reward awaits…


Wildhollow Ranch is destroyed! Solve quests in order to collect cash; after rebuilding the ranch you can buy and breed animals. My goal is that the player should be able to solve some quests, do a first repair of the ranch, and crossbreed his first set of animals within one hour. Why one hour? Because that’s where the demo time limit will run out, and sneaky me thinks that this will be enough of a teaser to make people want to play more…

I’m the first person to admit that this is all very experimental. I have no idea if this concept will work, or if people will shun the game. Shun! Shuuuuunnnnnnnnnnnn…..

 

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    Pretentious! Miro Karjalainen is a pretentious bastard with a background in punk rock, computer science, linguistics, embedded systems, game development and the noble art of drinking beer. E-mail: info@karjasoft.com

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