Wildhollow WIP Screenshot 1
“Well, Karja, how are things going with Wildhollow? Last you were moaning about art and design changes – how are things progressing?” Since no one has asked me that question I’d better ask it myself. And, because I’m so kind to myself, I’ll even answer it! First, here’s a small work in progress screenshot:

Our brave hero tries to break the ice with a couple of inept adventurers in town.
Wildhollow Status Report
Art
- Characters – progressing very well, thank you. No worries there.
- Backgrounds – as seen above, things are moving along. I’ll get the town background soon, and more shortly after that.
- Animals – they’ll be next after the characters.
- Other – so far, just my own GUI elements. We’ll see what happens there; this will be taken care of relatively late.
Design
- Story – the major storyline is complete, but all the quests aren’t specified.
- Puzzles – yeah, well, there’ll be more adventuring than puzzling, that’s for sure.
- Management – the animal management parts are pretty defined, but only on paper…
- Dialogue – coming along nicely! Most of the first location is complete. I’ll have some inspirational fluid (read: beer) one of these days, call upon my muses (read: listen to Tom Lehrer and Stephen Lynch), and get some more writing done.
Programming
- Adventure – the adventuring framework with locations and dialogue is pretty solid.
- GUI/Inventory/Management – rudimentary but shouldn’t be too much work to fix.
- Effects – no sparkles at all yet!
Audio
- Music – I have some music that seems suitable; I’m waiting with it though.
- FX – no worries. I have a good library of sound effects to dive into.
This sure sounds depressing… But not to worry. Most of the progress will take a major leap forward Soon(TM), and then things will start accelerating a whole lot. In March I was scheduling a summer release, but – not surprisingly – it will probably be a release just after summer instead. A playable demo should be available in June, a working version in July, and if people don’t find the game too crap it should be available in August.
But I really have to start working on Spandex Force 2 in parallel with Wildhollow in order to get both games done this year…
