Wildhollow WIP Screenshot 1

Ξ May 21st, 2008 | → | ∇ Indie Games, Wildhollow |

“Well, Karja, how are things going with Wildhollow? Last you were moaning about art and design changes - how are things progressing?” Since no one has asked me that question I’d better ask it myself. And, because I’m so kind to myself, I’ll even answer it! First, here’s a small work in progress screenshot:


Our brave hero tries to break the ice with a couple of inept adventurers in town.

Wildhollow Status Report

Art

  • Characters - progressing very well, thank you. No worries there. 
  • Backgrounds - as seen above, things are moving along. I’ll get the town background soon, and more shortly after that.
  • Animals - they’ll be next after the characters.
  • Other - so far, just my own GUI elements. We’ll see what happens there; this will be taken care of relatively late.

Design

  • Story - the major storyline is complete, but all the quests aren’t specified.
  • Puzzles - yeah, well, there’ll be more adventuring than puzzling, that’s for sure.
  • Management - the animal management parts are pretty defined, but only on paper…
  • Dialogue - coming along nicely! Most of the first location is complete. I’ll have some inspirational fluid (read: beer) one of these days, call upon my muses (read: listen to Tom Lehrer and Stephen Lynch), and get some more writing done.

Programming

  • Adventure - the adventuring framework with locations and dialogue is pretty solid.
  • GUI/Inventory/Management - rudimentary but shouldn’t be too much work to fix.
  • Effects - no sparkles at all yet!

Audio

  • Music - I have some music that seems suitable; I’m waiting with it though.
  • FX - no worries. I have a good library of sound effects to dive into.

This sure sounds depressing… But not to worry. Most of the progress will take a major leap forward Soon(TM), and then things will start accelerating a whole lot. In March I was scheduling a summer release, but - not surprisingly - it will probably be a release just after summer instead. A playable demo should be available in June, a working version in July, and if people don’t find the game too crap it should be available in August.

But I really have to start working on Spandex Force 2 in parallel with Wildhollow in order to get both games done this year…

 

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About

    Pretentious! Miro Karjalainen is a pretentious bastard with a background in punk rock, computer science, linguistics, embedded systems, game development and the noble art of drinking beer. E-mail: info@karjasoft.com

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