Wildhollow WIP Screenshot 1

“Well, Karja, how are things going with Wildhollow? Last you were moaning about art and design changes – how are things progressing?” Since no one has asked me that question I’d better ask it myself. And, because I’m so kind to myself, I’ll even answer it! First, here’s a small work in progress screenshot:


Our brave hero tries to break the ice with a couple of inept adventurers in town.

Wildhollow Status Report

Art

  • Characters – progressing very well, thank you. No worries there. 
  • Backgrounds – as seen above, things are moving along. I’ll get the town background soon, and more shortly after that.
  • Animals – they’ll be next after the characters.
  • Other – so far, just my own GUI elements. We’ll see what happens there; this will be taken care of relatively late.

Design

  • Story – the major storyline is complete, but all the quests aren’t specified.
  • Puzzles – yeah, well, there’ll be more adventuring than puzzling, that’s for sure.
  • Management – the animal management parts are pretty defined, but only on paper…
  • Dialogue – coming along nicely! Most of the first location is complete. I’ll have some inspirational fluid (read: beer) one of these days, call upon my muses (read: listen to Tom Lehrer and Stephen Lynch), and get some more writing done.

Programming

  • Adventure – the adventuring framework with locations and dialogue is pretty solid.
  • GUI/Inventory/Management – rudimentary but shouldn’t be too much work to fix.
  • Effects – no sparkles at all yet!

Audio

  • Music – I have some music that seems suitable; I’m waiting with it though.
  • FX – no worries. I have a good library of sound effects to dive into.

This sure sounds depressing… But not to worry. Most of the progress will take a major leap forward Soon(TM), and then things will start accelerating a whole lot. In March I was scheduling a summer release, but – not surprisingly – it will probably be a release just after summer instead. A playable demo should be available in June, a working version in July, and if people don’t find the game too crap it should be available in August.

But I really have to start working on Spandex Force 2 in parallel with Wildhollow in order to get both games done this year…

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