Wildhollow Flash Game Part 3
A little while ago I started a side project to my adventure/management game Wildhollow: a simple Flash game for the website as a teaser. I’m aiming for a game where you learn what animals like what types of food; something that’s useful to know in the real game too.
In my previous two versions I was using…well…Flash, but now I’ve experimented with Flex and lately with flixel, a game framework compatible with Flex. Things are progressing much more smoothly now that I can focus on writing the ActionScript code instead of mucking about with learning basic Flash concepts. This is as far as I’ve come right now:
I’m starting to figure out the different game states, and I’ve added stages as well as a simple scoring system. By the way, if you get past level 5 the game will crash. Just so you know. It’s far from finished – but the main idea is beginning to crystalize.
Things left on the todo list:
- More stages with different animals
- Possibly, an online highscore table
- Sound and music
- Better loading screen
- One-screen tutorial
- General design issues – improve the look of the game
- Try out small things like should the food items start bouncing instead of just moving forward, etc
- Misc things like KarjaSoft logo, link to the Wildhollow homepage, optimize the game for size, etc…
Time to get some work done if I want to finish this before the Wildhollow release…
Tags: flash, game, Indie Games, karjasoft, Wildhollow
