Wildhollow Flash Game Part 1 – The Basics

A playable and finishable version of Wildhollow is ready, but I’m still expecting some feedback to determine what else needs to be done before I can release a public version of the game. In the meantime I’ve decided to delve into the dark arts of web game development – more specifically, Flash and Actionscript coding.

As a side project to Wildhollow I’m planning on creating a simple Flash game for the website – a Wildhollow teaser, so to speak. I’m aiming for a game where you learn what animals like what types of food; something that’s useful to know in the real game too. This is as far as I’ve gotten right now:

You can drag the food items if you click and hold the mouse button. My plan is to let the player feed animals this way later.

Not very impressive, no. But so far I’ve learned how to create instances of movie clips, deal with arrays, handle mouse input and make a single main loop function that takes care of all instances.

So, what’s missing? A lot:

  • Animals to feed with the foodstuffs
  • Animations for the animals
  • Scoring
  • Logic to determine when a game is lost/won
  • Possibly, an online highscore table
  • Investigate if there can be smoother scrolling for the foodstuffs
  • Sound
  • Loading screen
  • Title screen
  • One-screen tutorial

Still, it’s not much work at all compared to the complete Wildhollow game…

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