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	<title>Comments on: Web and Downloadable Game Engine Choices 2009</title>
	<atom:link href="http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009</link>
	<description>A blog about casual games development, science, culture and cynical observations</description>
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		<title>By: Mikayla</title>
		<link>http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009/comment-page-1#comment-64375</link>
		<dc:creator>Mikayla</dc:creator>
		<pubDate>Mon, 14 Jun 2010 18:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=369#comment-64375</guid>
		<description>Try a few other demos (in latest webkit)

http://webkit.org/blog/386/3d-transforms/

Not fast enough?
http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/

uses hardware acceleration....</description>
		<content:encoded><![CDATA[<p>Try a few other demos (in latest webkit)</p>
<p><a href="http://webkit.org/blog/386/3d-transforms/" rel="nofollow">http://webkit.org/blog/386/3d-transforms/</a></p>
<p>Not fast enough?<br />
<a href="http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/" rel="nofollow">http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/</a></p>
<p>uses hardware acceleration&#8230;.</p>
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		<title>By: Andrew Wooldridge</title>
		<link>http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009/comment-page-1#comment-61531</link>
		<dc:creator>Andrew Wooldridge</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=369#comment-61531</guid>
		<description>Try a few other demos (in latest webkit)

http://webkit.org/blog/386/3d-transforms/

Not fast enough?
http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/

uses hardware acceleration....</description>
		<content:encoded><![CDATA[<p>Try a few other demos (in latest webkit)</p>
<p><a href="http://webkit.org/blog/386/3d-transforms/" rel="nofollow">http://webkit.org/blog/386/3d-transforms/</a></p>
<p>Not fast enough?<br />
<a href="http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/" rel="nofollow">http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/</a></p>
<p>uses hardware acceleration&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: Karja</title>
		<link>http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009/comment-page-1#comment-61518</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Mon, 21 Dec 2009 09:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=369#comment-61518</guid>
		<description>That&#039;s actually an incredibly cool idea! :) One beef I have with HTML, however, is that it&#039;s bound to be even slower than Flash. I&#039;m doing some benchmarks with Flex right now to see what it can handle in terms of alpha and particles - it&#039;s definitely less than what I&#039;m used to even there. Wildhollow deliberately had low demands but my next project will include more particle FX.

I&#039;m not saying that I disgregard the HTML 5 approach, though... This is definitely a new approach and something I have to read up on! It would be extremely convenient to develop this way, and I see enormous benefits. As long as performance is up to par...and browser support is present...

Okay, time to read up on Titanium, HTML 5 and that HTML/JS engine! :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s actually an incredibly cool idea! <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  One beef I have with HTML, however, is that it&#8217;s bound to be even slower than Flash. I&#8217;m doing some benchmarks with Flex right now to see what it can handle in terms of alpha and particles &#8211; it&#8217;s definitely less than what I&#8217;m used to even there. Wildhollow deliberately had low demands but my next project will include more particle FX.</p>
<p>I&#8217;m not saying that I disgregard the HTML 5 approach, though&#8230; This is definitely a new approach and something I have to read up on! It would be extremely convenient to develop this way, and I see enormous benefits. As long as performance is up to par&#8230;and browser support is present&#8230;</p>
<p>Okay, time to read up on Titanium, HTML 5 and that HTML/JS engine! <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Andrew Wooldridge</title>
		<link>http://www.cynicalstuff.com/web-and-downloadable-game-engine-choices-2009/comment-page-1#comment-61509</link>
		<dc:creator>Andrew Wooldridge</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=369#comment-61509</guid>
		<description>I&#039;m sure I&#039;m starting to sound like a bit of gadfly so lemme load up on the smileys : :) :) :) :) :)
Ok, here&#039;s a very wild thought for you -- why not develop with HTML5, js, and CSS?  Nearly every mobile device has a browser, many using webkit specifically that could give you all kinds of amazing CSS3 special effects.

Here&#039;s some linkage:

http://scobleizer.com/2009/12/16/iphone-developers-abandoning-app-model-for-html5/

A demo I created:
http://andrewwooldridge.com/blog/2009/07/29/html5-demo-magic-sword/
almost EVERYTHING is CSS animations and canvas. Use latest webkit.

If you are wondering how on earth I would consider using HTML5 - well you wouldnt think twice about releasing an executable for your current game right? Well with Titanium you could release a game for windows, mac, pc, web, iphone, android and many more platforms soon. Titanium is like a compiler, only it uses HTML and JS instead of Flash/Actionscript or C++.

If you doubt my sanity, look at this game engine that is using all HTML and JS:

http://www.effectgames.com/effect/games/crystalgalaxy/

And here&#039;s some demos:

http://www.effectgames.com/effect/#Article/docs/Sample_Code_Index


I could build WildHollow completely with what I know of HTML5 - even with a client-side SQL-lite storage and all kinds of special effects.

Anyway - I think you might be missing the forest for the trees. How about building something with HTML5?</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure I&#8217;m starting to sound like a bit of gadfly so lemme load up on the smileys : <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Ok, here&#8217;s a very wild thought for you &#8212; why not develop with HTML5, js, and CSS?  Nearly every mobile device has a browser, many using webkit specifically that could give you all kinds of amazing CSS3 special effects.</p>
<p>Here&#8217;s some linkage:</p>
<p><a href="http://scobleizer.com/2009/12/16/iphone-developers-abandoning-app-model-for-html5/" rel="nofollow">http://scobleizer.com/2009/12/16/iphone-developers-abandoning-app-model-for-html5/</a></p>
<p>A demo I created:<br />
<a href="http://andrewwooldridge.com/blog/2009/07/29/html5-demo-magic-sword/" rel="nofollow">http://andrewwooldridge.com/blog/2009/07/29/html5-demo-magic-sword/</a><br />
almost EVERYTHING is CSS animations and canvas. Use latest webkit.</p>
<p>If you are wondering how on earth I would consider using HTML5 &#8211; well you wouldnt think twice about releasing an executable for your current game right? Well with Titanium you could release a game for windows, mac, pc, web, iphone, android and many more platforms soon. Titanium is like a compiler, only it uses HTML and JS instead of Flash/Actionscript or C++.</p>
<p>If you doubt my sanity, look at this game engine that is using all HTML and JS:</p>
<p><a href="http://www.effectgames.com/effect/games/crystalgalaxy/" rel="nofollow">http://www.effectgames.com/effect/games/crystalgalaxy/</a></p>
<p>And here&#8217;s some demos:</p>
<p><a href="http://www.effectgames.com/effect/#Article/docs/Sample_Code_Index" rel="nofollow">http://www.effectgames.com/effect/#Article/docs/Sample_Code_Index</a></p>
<p>I could build WildHollow completely with what I know of HTML5 &#8211; even with a client-side SQL-lite storage and all kinds of special effects.</p>
<p>Anyway &#8211; I think you might be missing the forest for the trees. How about building something with HTML5?</p>
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