January 31st, 2008
I’m sure you’re dying to know how people have reacted to the Spandex Force beta which was released recently. I sure am, at least! Or, I would be if I didn’t already know.
Overall, I must say that I’m pleased with the reception. I’ve received positive feedback, and people do seem to enjoy the game. Sales from the game’s webpage are up to what Sheeplings sold during six months; granted, I poured more into this second game, but it’s still going better than I thought. I wonder what will happen when I announce the proper release in a little while, along with a photo contest! (Intrigued? You should be. Stay tuned for more information!)
Other positive notes include that the game is mentioned on Gamershell, IGN, Gamespy and other news sites. Still no whisper about it on Gamespot, despite a press release I sent there, but maybe that will change after the real release. Other places have also picked up news about the game; for example Lesbian Gamers and Gay Gamer. Hmm… I wonder if it has something to do with the spandex?
As for feedback, most of what I’ve received comes from forums and e-mails. I won’t toot my own horn, but the concept seems to work very well, and the variation in the minigames works its magic for most people. But – as always – there’s just no pleasing everybody. Here is a list of user reviews, and Spandex Force has received both praise and scorn. And speaking of more scorn, here’s a scathing review from Rock, Paper, Shotgun. I was initially crushed until I started analysing the complaints and compared them to the positive feedback I’ve received. I’m first to admit that my game isn’t as “good” (subjective term of course) as Puzzle Quest; I don’t have the budget or the time for that amount of polish. But I’m not competing directly against Puzzle Quest either - I’m targeting another set of customers. Sure, there’s some overlap – myself for example! I like both casual games and hardcore RPGs. But while Puzzle Quest is aimed at the RPG crowd, my intention is to bring something exciting to the casual crowd instead.
I doubt that this is obvious, though, so I think I’ll have to be prepared for some bad reviews coming up comparing Spandex Force unfavourably to Puzzle Quest.
Back to more positive things, I received a request for a Linux version of the game, and I figured that it shouldn’t be much of a problem. True enough, I’ve done some initial testing and I think I can get it to run on Ubuntu at least. I’ll probably only support Ubuntu, and then have a “see if it works for you – good if it does” clause for other distributions. There’s no way I’m going to offer support for multiple distributions – Linux is simply too problematic. I don’t think I’ll actually gain much from having a Linux version either, but it’s a good learning experience at least. Incidentally, the person asking for a Linux version also mentioned that this game would fit well on Nintendo DS, and even supplied a hint about a publisher working with DS. I’ll see how the game is received after the release, but hey – who knows. Thinking about playing my own game on a DS almost makes me come. Not that you wanted to know that. And not that it’ll happen. But it sure would be nice…
Anyway, I’m feeling positive about the upcoming release. I’ve optimized the game a little, sorted out a Mac bug, received many suggestions for improvements, and the game is slowly coming together properly. The biggest thing left is to playtest the game thoroughly and balance it even more. I really hope people will be pleased about the game’s length – I anticipate that it’s well over 8 hours game play in it, and quite possibly more along the lines of dozens of hours. That may sound cool to you, but for me it sounds like damn hard work, playing through the whole game….again….and again.
Tags: adventure, beta, Games, Indie Games, puzzle, puzzle quest, reviews, rpg, Sheeplings, Spandex Force
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January 23rd, 2008
The title is from my press release announcing that Spandex Force is officially in beta stage now. It’s been noted that this press release seems slightly confused. “Okay, the game is in beta and they [that is, I] would like to hear comments and suggestions what to do before the final release… But the game itself doesn’t mention much about being in beta state, and you can buy the game! What’s up with this?”
Well… I think the terminology has gotten a bit confused, and I’ve been forced to apply the beta label without much thought. First of all, I was only releasing test builds up to 0.4; people tested it and gave feedback. Not much more to that. But after 0.4 I decided to set up the order page, since a few people had expressed interest in purchasing the game. But lo and behold! It appears that when I accepted affiliates for Sheeplings I’d unthinkingly allowed some people to be affiliates for all my games – which meant that Spandex Force became available for them to sell as well!
One thing led to another, and before I knew it I was receiving traffic from a few sites; quite a few downloads in fact. That’s when I decided to release 0.5 – an in-between release that’s fully playable and corrects most issues - and decided to call it the official beta. I didn’t want people to believe that 0.4 or 0.5 was the final version of the game, so I decided to make a press release to state that there will come a newer version later. But of course, the game itself doesn’t care much about what label I’ve put on it – it just happily states its version number.
So I guess people who expected the game to be more opaque about being in “alpha,” “beta” or “final” are a tad confused.
Either way, the game is both in beta and for sale; I don’t see a conflict there. It’s playable and enjoyable to the end as it is, and those who buy the game now get the current full version as well as the final release once it’s done!
Tags: adventure, Games, Indie Games, match-3, puzzle, rpg, Spandex Force, superheroes
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January 13th, 2008
I actually released v0.3 of Spandex Force several days ago, but I didn’t want my blog to look like I’m working away like a mad banshee at this game; it was just a short while ago that I wrote an update, after all. Of course…I am working on the game like a mad banshee, but I wouldn’t admit it. Either way, a lot has happened since the last release:
- New map art! This is not the final version – it’s just a preview jpg I received. The final even-better city will appear in the shortly-arriving 0.4 release.
- Many more minigames! I realized that the game was lacking variety, so I followed sage advice I’d received from 0.2 playtesters, and added more minigames. A few of these are mini-minigames just to spice things up, but I also made new major-minigames such as getting a cat down from the tree, and stopping an attempted grand theft auto.
- More sparkles! I added particles and sound effects to many places – it’s actually getting to the point where I’m unsure if I can add anything else and still have the game playable at low-end machines. For once in my life I find that I have too new computers at my disposal.
- Lots of other bug fixes and tweaks and improvements. The problem with making rapid iterations like this is that I lose track of all that’s done. I could compose extensive release notes for each release…but that seems a bit overkill for “internal” releases like these.
Game Info
Spandex Force is a unique puzzle/adventure/RPG game that lets you create your own hero to clean up the crime-infested town of Vigilance Valley. Follow your hero’s quest to rid Vigilance Valley of vicious villains such as the Blizzard Wizard, the inept riddler Countess Conundrum, and the mysterious Professor Aphasia.
Screenshots

More screenshots and more info can be found at http://www.spandexforce.com.
Downloads
Download the Windows version here:
http://www.spandexforce.com/files/SpandexForceDemo.exe
Download the Mac version here:
http://www.spandexforce.com/files/SpandexForceDemo.dmg
That’s right, a Mac version is available now! You see, I’ve been pretty busy indeed. Please let me know if you find any problems with either release – and feel free to let me know if it’s working fine as well! Feedback is much appreciated.
Tags: adventure, Games, Indie Games, puzzle, rpg, Spandex Force
Posted in Indie Games, Spandex Force | 1 Comment »