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	<title>Cynical Stuff - Casual games development and cynical observations &#187; gui design</title>
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		<title>Wildhollow Work in Progress Screenshots #2</title>
		<link>http://www.cynicalstuff.com/wildhollow-work-in-progress-screenshots-2</link>
		<comments>http://www.cynicalstuff.com/wildhollow-work-in-progress-screenshots-2#comments</comments>
		<pubDate>Tue, 08 Jul 2008 21:33:08 +0000</pubDate>
		<dc:creator>Karja</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Wildhollow]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[gui art]]></category>
		<category><![CDATA[gui design]]></category>
		<category><![CDATA[karjasoft]]></category>

		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=186</guid>
		<description><![CDATA[After a short vacation I find myself filled with energy and inspiration, so what better way to spend it than to improve Wildhollow, the strange adventure/management game I&#8217;m working on? The general game code is pretty solid by now, but I&#8217;ve had some really irritating issues regarding the GUI art. My placeholder GUI art has been atrocious, which [...]]]></description>
			<content:encoded><![CDATA[<p>After a short vacation I find myself filled with energy and inspiration, so what better way to spend it than to improve Wildhollow, the strange adventure/management game I&#8217;m working on? The general game code is pretty solid by now, but I&#8217;ve had some really irritating issues regarding the GUI art.</p>
<ol>
<li>My placeholder GUI art has been atrocious, which makes me unwilling to work on the GUI parts.</li>
<li>In order to improve the GUI art I need to find an artist for all the general design/icons/buttons details.</li>
<li>But in order to show artists what I need, I ought to have a working game with placeholder art that they can improve.</li>
<li>Which I&#8217;m of course not keen on doing since it looks like crap.</li>
</ol>
<p>Now, this is a nice pickle! A pickle of the catch 22 flavour.</p>
<p>Sooo, what would a sensible person do? Find an artist that one can have an open dialogue with, in order to build the GUI alongside the GUI art?</p>
<p>Hell no. Why take the easy route when one can spend an unnecessary amount of time on making slightly-less-worse placeholder art in order to get inspired enough to work on the GUI! That said, I&#8217;ll just show some work in progress screenshots from the game:</p>
<p><img src="http://www.cynicalstuff.com/images/wildhollow/wip_3s.jpg" alt="" width="400" height="300" /><br />
Look! A title screen! With lots of sparkles that aren&#8217;t very visible here. And some weird buttons. I was going for a &#8220;semi-bark-looking&#8221; theme for the interface. Meh. I&#8217;ll dig up some wood textures and see what else I can come up with later.</p>
<p><img src="http://www.cynicalstuff.com/images/wildhollow/wip_4s.jpg" alt="" width="400" height="300" /><br />
Our hero is about to finish the first quest: find and bring back Barber Jack&#8217;s glasses that he dropped at Zachary&#8217;s place when he was trimming some animals. Oh yeah. A sweet $20 reward awaits&#8230;</p>
<p><img src="http://www.cynicalstuff.com/images/wildhollow/wip_5s.jpg" alt="" width="400" height="300" /><br />
Wildhollow Ranch is destroyed! Solve quests in order to collect cash; after rebuilding the ranch you can buy and breed animals. My goal is that the player should be able to solve some quests, do a first repair of the ranch, and crossbreed his first set of animals within one hour. Why one hour? Because that&#8217;s where the demo time limit will run out, and sneaky me thinks that this will be enough of a teaser to make people want to play more&#8230;</p>
<p>I&#8217;m the first person to admit that this is all very experimental. I have no idea if this concept will work, or if people will shun the game. Shun! Shuuuuunnnnnnnnnnnn&#8230;..</p>
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