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	<title>Cynical Stuff - Casual games development and cynical observations &#187; game</title>
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	<link>http://www.cynicalstuff.com</link>
	<description>A blog about casual games development, science, culture and cynical observations</description>
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		<title>Wildhollow Flash Game Part 3</title>
		<link>http://www.cynicalstuff.com/wildhollow-flash-game-part-3</link>
		<comments>http://www.cynicalstuff.com/wildhollow-flash-game-part-3#comments</comments>
		<pubDate>Wed, 04 Nov 2009 11:00:14 +0000</pubDate>
		<dc:creator>Karja</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Wildhollow]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[karjasoft]]></category>

		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=326</guid>
		<description><![CDATA[A little while ago I started a side project to my adventure/management game Wildhollow: a simple Flash game for the website as a teaser. I&#8217;m aiming for a game where you learn what animals like what types of food; something that&#8217;s useful to know in the real game too. In my previous two versions I [...]]]></description>
			<content:encoded><![CDATA[<p>A little while ago I started a side project to my adventure/management game Wildhollow: a simple Flash game for the website as a teaser. I&#8217;m aiming for a game where you learn what animals like what types of food; something that&#8217;s useful to know in the real game too.</p>
<p>In my previous two versions I was using&#8230;well&#8230;Flash, but now I&#8217;ve experimented with Flex and lately with <a href="http://flixel.org/">flixel</a>, a game framework compatible with Flex. Things are progressing much more smoothly now that I can focus on writing the ActionScript code instead of mucking about with learning basic Flash concepts. This is as far as I&#8217;ve come right now:</p>
<p><object id="Wildhollow Test" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><param name="src" value="files/flash/Wildhollow3.swf" /><param name="name" value="Wildhollow Test" /><embed id="Wildhollow Test" type="application/x-shockwave-flash" width="640" height="480" src="files/flash/Wildhollow3.swf" name="Wildhollow Test" bgcolor="#000000" quality="high"></embed></object></p>
<p>I&#8217;m starting to figure out the different game states, and I&#8217;ve added stages as well as a simple scoring system. By the way, if you get past level 5 the game will crash. Just so you know. It&#8217;s far from finished &#8211; but the main idea is beginning to crystalize.</p>
<p>Things left on the todo list:</p>
<ul>
<li>More stages with different animals</li>
<li>Possibly, an online highscore table</li>
<li>Sound and music</li>
<li>Better loading screen</li>
<li>One-screen tutorial</li>
<li>General design issues &#8211; improve the look of the game</li>
<li>Try out small things like should the food items start bouncing instead of just moving forward, etc</li>
<li>Misc things like KarjaSoft logo, link to the Wildhollow homepage, optimize the game for size, etc&#8230;</li>
</ul>
<p>Time to get some work done if I want to finish this before the Wildhollow release&#8230;</p>
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		<title>Wildhollow &#8211; More Character Art</title>
		<link>http://www.cynicalstuff.com/wildhollow-more-character-art</link>
		<comments>http://www.cynicalstuff.com/wildhollow-more-character-art#comments</comments>
		<pubDate>Tue, 06 May 2008 16:31:25 +0000</pubDate>
		<dc:creator>Karja</dc:creator>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Wildhollow]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=178</guid>
		<description><![CDATA[I simply have to brag about the awesome character art that&#8217;s been pouring in lately for my adventure-puzzle-management game Wildhollow! Take a look at the cast so far: Tiny, tiny samples of the characters in Wildhollow. Tiiiiny tiny tiny! It&#8217;s going to be a whole lot of characters, and a whole lot of fun! I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>I simply have to brag about the awesome character art that&#8217;s been pouring in lately for my adventure-puzzle-management game Wildhollow! Take a look at the cast so far:</p>
<p><img src="http://www.cynicalstuff.com/images/wildhollow/sofar.jpg" alt="" width="400" height="276" /><br />
<em>Tiny, tiny samples of the characters in Wildhollow. Tiiiiny tiny tiny!</em></p>
<p>It&#8217;s going to be a whole lot of characters, and a whole lot of fun! I&#8217;d really like to write a bit about the story and the characters, but I&#8217;ll do my best to not spoil anything. And either way, things might always change before the end, so I&#8217;d better not say too much just yet.</p>
<p>One thing I can say though is that I&#8217;ve re-thought the beginning a bit. Originally I thought of giving the player loads and loads of things to do from the beginning, but that&#8217;s just&#8230;a bit overwhelming. Instead I&#8217;ll focus om the adventuring aspects first, and maybe some puzzles, before I bring in the management bits. Essentially, you&#8217;ll have to progress a little into the game before it really opens up. Not to worry, though &#8211; it won&#8217;t be like a dull tutorial. Just&#8230; Focusing on other aspects of the game, in the beginning.</p>
<p>When you start the game you have to solve a few easy quests and gather enough money for your first ranch upgrade before you can start buying animals. That&#8217;s when the game will begin properly; when you&#8217;re able to breed animals and create new species. But I have a suspicion that there&#8217;ll be quite some adventuring and puzzling even after that.</p>
<p>Enough ranting for now. I&#8217;ll just briefly mention that it&#8217;s a female dog to find background art that fits&#8230;and is affordable. I might have something going now &#8211; I&#8217;ll just have to wait and see. Stay tuned for Wildhollow news!</p>
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