Spandex Force Update

People constantly ask me how things are going with Spandex Force (note: blatant lie), and I thought I’d write a small progress update. I may have been asocial during xmas, but at least I got some programming done:

  • The total minigame count is up to ten. This feat is accomplished by reusing game types and applying them in a few different situations, as well as adding a few minor chance-based ”mini-minigames” for variation.
  • More sparkles have been added. And many more sound effects. It’s way more polished now! Yayness!
  • I’ve made the early game a bit quicker; i.e., you level up faster and accomplish the earliest tasks quicker.
  • The tutorial system is much improved, with informative animations and popups when something interesting happens. I still don’t have a “no more tutorials” checkbutton; I try to keep the text to a minimum and you can banish the information with a simple click on the Rodent of Parc. (Rodent of Parc? See http://www.pottsland.com/mm6/eastereggs.shtml)
  • Finally, but not least: I’m getting a new city background!

Just check it out… Isn’t this much better?

Map!

I adore this sketch of the new map, and I’ll be releasing v0.3 of Spandex Force as soon as I have integrated the coloured version and tweaked the difficulty a bit. …That is, playtested thoroughly up to four episodes or so. Thankfully I actually like playing the game myself; I was afraid that I’d be getting bored at the gameplay by now, but it’s still fun to save cats and capture villains and buy new capes. I hope that’s a good sign!

Tags: , , ,

Leave a Reply

Copyright © 2009 KarjaSoft