Sheeplings v0.3

Before I post the obligatory link to the Sheeplings download, and mention the obligatory bug fixes and remaining problems, I thought I’d make a brief top ten list:

You Know You’ve Been Working Too Much When…

  1. It’s only Wednesday and you’ve gotten home from work around 10 PM twice already this week.
  2. …Okay, I’ll just leave the list at that.

Nah, I’m not really complaining. I just thought a top one list would be a fun thing to post. Back to the topic of Sheeplings:

Description
Wolves, eagles, bandits – everyone is after your cute little friends! Protect and guide the sheep through 80 (54 in this beta) wool-raising levels, until you finally reach your goal: the sheep-jumping competition in Woolyville.

Screenshots
http://www.sheeplings.com/screenshots.php (from version 0.1)

Download
http://www.sheeplings.com/get_file.php (version 0.3, Windows, 6.5 MB)

System requirements
It’s worked on all comps so far (with graphical glitches in a case or two.) Except for a Greek Windows XP Home, where it didn’t run.

Known issues
* Just the default profile
* The keys can’t be remapped (control is by mouse, cursor keys + space, or gamepad (standard axis + button))
* Collision detection is still a bit iffy
* There’s some irritation when the sheep get stuck in a corner. I’m working on improving this
* The bandit on the second quest behaves like a moron at times; this will be improved
* Graphics leave a lot to be desired
* Better baah and bark sounds ought to be found
* No error management (but there doesn’t seem to be that many problems)

Please note
* You start with 80 tokens. This means that the second quest becomes unlocked immediately, and that you can unlock levels of your choice from the beginning. (You will of course start with 0 tokens in the released version.)
* If you happen to experience some graphical glitches, would you please try the alternate renderer option; this indicates whether it prefers to try DirectX or OpenGL first.
* If the 80 tokens aren’t enough, you can edit the generated profile file “Karja” to change it to whatever you wish. Likewise if you find that you want to change the dog’s range or speed.

So, Sheeplings… The third iteration is out, and I’ve received some feedback from various places. It’s mostly along the lines of “good game, but the collision detection is a spawn of Satan.” I wonder if 0.4 or 0.5 will be the release candidate, once I sort out the remaining issues.

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