Sheeplings v0.2
It appears that I’m doing something correct with my uber-cute sheepherding game called Sheeplings: a few days ago I posted my second iteration (version 0.2) on a few message boards, and the response has - all in all - been good. Some things, most notably the graphics, are still not up to par, but the gameplay seems to be pretty appreciated. Yayness!
Appreciated is a relative term, of course. I doubt the addictiveness of Sheeplings, but the majority of the ones who have tested the second version seem to think that it’s enjoyable. That’ll do for me; I’m not going for a hit game - I’m going for good enough. If only the graphics could be improved further. There are very few complaints about the music, and this is something I did not foresee. The case might be that they judge it in comparison with the graphics: since the look isn’t top notch, they don’t expect the music to be any better either. Either way, I’m thankful that my wee tunes aren’t instantly frowned upon.
Here’s a little screenshot in which you can’t see anything:

And here’s the download link in case you want to try the game:
http://www.sheeplings.com/Sheeplings.exe
Please note
- The options cannot be modified yet.
- Only the default profile is present.
- The side quest cannot be solved in the demo.
- User-defined keys aren’t available just yet, but there are three ways of controlling the game: mouse, keyboard and gamepad.
Keyboard: cursor keys + space
Gamepad: default 2-axis control + button 1
No need to select which control to use; you can switch between mouse/keyboard/gamepad at any time. - If you happen to experience some graphical glitches, would you please try editing the generated profile file (called “Karja”). The attribute “renderer” can be set to 0 or 1 – this indicates whether it prefers to try DirectX or OpenGL first.
- If you don’t want to play through all the levels to gain tokens, you can edit “Karja” and set the “tokens” attribute to anything you wish.
Any feedback is much appreciated!
