Sheeplings v0.1
I finally took my thumb out of the place where no man has gone before, and released a demo version of Sheeplings at a couple of message boards. This is what I call iteration 1, or version 0.1. If you’re interested, here are some screenshots and the download link:
http://www.sheeplings.com/sheeplings1.jpg
http://www.sheeplings.com/sheeplings2.jpg
http://www.sheeplings.com/sheeplings3.jpg
http://www.sheeplings.com/sheeplings4.jpg
http://www.sheeplings.com/sheeplings5.jpg
http://www.sheeplings.com/sheeplings6.jpg
http://www.sheeplings.com/Sheeplings.exe (~5 MB, Windows 2K/XP. Maybe 98/Me.)
Some feedback has been gathered from this, and here’s a brief summary:
The Good
- A few people actually like it (gasp!) and suggest that it could work decently for casual gamers. Others seem to think that it could work for children at least.
- Except for some issue with the particles in one instance, there don’t seem to be any major bugs.
- The graphics and sound appear to be passable – this is something that I didn’t really expect.
- This demo is finally out the door, so I can concentrate on improving and eventually finishing the game.
The Bad
- The game isn’t varied enough.
- The art styles clash; there’s inconcistencies between the pixel art and the hand-sketched art. And some of the art ought to be re-done.
- A few people found the mouse control bad.
- The gameplay gets frustrating if the sheep get stuck against the wall and such.
- A storyline would be good to add.
- Some features of the game ought to be explained better.
The Ugly
- Nah, nothing really ugly. Just wanted to make the trio complete.
So, what will I do about this? These unnumbered points work well, so I’ll continue to use them.
Results
- I’ll add keyboard/gamepad control, so that people get a choice of how to move the dog.
- If I can get the art, I’ll add other animals to be herded around. Different types of sheep, or – as was kindly suggested – flamingoes and such. That just cracks me up. Imagine a herd of flamingoes jumping around. That even beats my Hot Chocolate mode that I wanted to include: the sheep would run around sheared and buck naked.
- I’ll ponder if a storyline can be added, to gradually be revealed when playing.
- More explanatory screens, but preferably ones that can be disabled.
- Improve the sheep-avoid-static-objects algorithm.
This should work for starters at least. Then we’ll see if I can tweak things even further! All in all, Sheeplings doesn’t seem to be a complete waste of time at least.
Feel free to comment and suggest other improvements! Feedback is extremely welcome, even if it’s just a “don’t quit your day job” comment.
