Pretty Pretty Wildhollow
Ξ July 6th, 2008 | → | ∇ Indie Games, Wildhollow |
With all my trips abroad and to West Coast Riot lately, things have been relatively slow on the Wildhollow front. But that doesn’t mean that nothing has happened at all! Time to show off some pretty artwork teasers: first we have some lovely backgrounds for the adventure screens:

This is about half of the adventure screens; I would like to make the game humongously large with dozens more locations, but - alas! - I’m just one person! The dialogue and the quests are taking a long to write and puzzle together as it is. I’m aiming for around 10 hours play time for this game, just like Spandex Force, but there really won’t be 10 hours worth of dialogue and questing since a large part of the game will concern experimenting with animals. I’m still not 100% sure if this weird mix of management and click-adventure-thingie will work out, but this game is intended to be experimental after all. And - thank Bog - I’m using the earnings from Spandex Force on the game, so I’m not gambling my spare cash right now.
Which I’m doing on Pacific Poker instead. Damn online poker! Damn you to the ninth level of hell!
Before I get side tracked I’d better show you some animal sketches as well. Still some work to do, but I really love these concepts! The critters are going to be cuter than a frigging teaspoon of sugar. No, better make that tub full of sugar.

Now I need to think about how these creatures should be inter-breedable and what else is needed. And in 26 minutes I have a 2500 players poker tournament to play. Damn you, online poker! Damn you!
