New Sheeplings Map Sketch
Lately I’ve let my professional life get in the way of my personal projects, and the art guy has let his personal life get in the way of his work, so things have been quiet for some weeks. But finally there’s some progress:
What do you think? Eh? Eh? Okay, it’s not finished at all, but I really like the playful stillness of the map this time. And it has depth, as opposed to previously. It’s starting to look pretty decent, in my – for once - very humble opinion! Disregard the flag placements and stuff like that, by the way - I just switched the old map for the new sketch. And the stars are just tacky placeholders I drew; they’ll form the currency of the game.
Now I’d better get my thumb out of the stereotypical where-no-man-has-gone-before-place and get working on the playable demo which was supposed to be finished a month ago. After I’ve heard reactions to the gameplay of 12 levels or so, I can start thinking whether or not it’s worth getting art assets for completing the whole game; I would need a few new characters and some gameplay backgrounds for that - at the very least.

