Great Gadzooks! Spandex Force Released
At last I’ve unleashed Spandex Force onto the world! Go download yourself a copy of this exciting puzzle RPG right now, and make sure you buy it as well. Here’s the official press release which you can find on…surprisingly few other game-related pages so far. Strange. Sheeplings was picked up like wildfire, and judging from sales per day compared to Sheeplings, Spandex Force is approximately 1900% better than Sheeplings.

That’s a completely bogus comparison, of course. Sheeplings was slow to pick up speed, and didn’t really start selling after I made a new version that added many improvements; Spandex Force, on the other hand, has sold consistently since v0.5. Speaking of sales, I imagine that it’s easy for the casual reader to think that making games is all profit and fun, but let’s put things into perspective a little:
For the work I put into Sheeplings I got less than 50 cent per worked hour, after deducting what I spent on art. Probably more like $0.2 – I didn’t keep track of the hours I worked on the game. Surely, if Spandex Force sells better than Sheeplings, I must be better off this time?
Not exactly.
At the moment all sales of Spandex Force have paid off just above half of the art and music costs. I.e., so far I’ve had to pay for the privilege of releasing a game.
So go play Spandex Force and buy yourself a copy so that I can make more games! I promise you that I won’t be buying any sports cars for your dough – it’ll all go into production costs for my next game that I’ve started prototyping…
