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	<title>Comments on: Game Engine Choices for Indie Developers 2009</title>
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	<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009</link>
	<description>A blog about casual games development, science, culture and cynical observations</description>
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		<title>By: Karja</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-64826</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Wed, 01 Sep 2010 12:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-64826</guid>
		<description>Since I&#039;m pretty far along in the development of my newest game I&#039;ll stick with AS3 for that one, but I&#039;m seriously pondering what to use after that. Java and C# are both great contenders, but I found something interesting:

http://marksibly.blogspot.com/2010/08/self-compiling.html

The creator of BlitzMax is working on a new language that will deploy on literally everything I&#039;d like! HTML5, Flash, XNA, Android, iPhone/Pad, Windows and Mac. Good thing he&#039;s not finished yet, or I&#039;d be drooling all over it now.</description>
		<content:encoded><![CDATA[<p>Since I&#8217;m pretty far along in the development of my newest game I&#8217;ll stick with AS3 for that one, but I&#8217;m seriously pondering what to use after that. Java and C# are both great contenders, but I found something interesting:</p>
<p><a href="http://marksibly.blogspot.com/2010/08/self-compiling.html" rel="nofollow">http://marksibly.blogspot.com/2010/08/self-compiling.html</a></p>
<p>The creator of BlitzMax is working on a new language that will deploy on literally everything I&#8217;d like! HTML5, Flash, XNA, Android, iPhone/Pad, Windows and Mac. Good thing he&#8217;s not finished yet, or I&#8217;d be drooling all over it now.</p>
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		<title>By: Nick Wiggill</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-64822</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Tue, 31 Aug 2010 16:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-64822</guid>
		<description>Thanks for your reply. Well, there is always Alchemy I suppose. Some guys did a fantastic Alchemy port of C++ Box2D -- latest and greatest version, called WCK. Very nice job. Shows what can be achieved.

C++ is wicked for speed of course but considering that I favour quality of gameplay over graphics, I&#039;m pretty happy with languages like C#/Unity and even more so with Java. They are a good happy medium. Flash is obviously superb for simpler stuff. Having said that, I am really interested in Java&#039;s PulpCore, whose API for display list management is very similar to AS3&#039;s.</description>
		<content:encoded><![CDATA[<p>Thanks for your reply. Well, there is always Alchemy I suppose. Some guys did a fantastic Alchemy port of C++ Box2D &#8212; latest and greatest version, called WCK. Very nice job. Shows what can be achieved.</p>
<p>C++ is wicked for speed of course but considering that I favour quality of gameplay over graphics, I&#8217;m pretty happy with languages like C#/Unity and even more so with Java. They are a good happy medium. Flash is obviously superb for simpler stuff. Having said that, I am really interested in Java&#8217;s PulpCore, whose API for display list management is very similar to AS3&#8242;s.</p>
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		<title>By: Karja</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-64817</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Tue, 31 Aug 2010 07:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-64817</guid>
		<description>Actually, Java is fully functional for web deployment - just not optimal. Flash is integrated in such a seamless and thorough way that anything else immediately feels &quot;less professional&quot;, in my opinion. Java takes longer to start, for one thing.

I&#039;ve been working with AS3 for a while now and it&#039;s okay, but I really wish there was some way to use C++/Java/C# and deploy to Flash. I think I saw some C#-to-Flash utility or library, but I&#039;m too far into my current project to switch.</description>
		<content:encoded><![CDATA[<p>Actually, Java is fully functional for web deployment &#8211; just not optimal. Flash is integrated in such a seamless and thorough way that anything else immediately feels &#8220;less professional&#8221;, in my opinion. Java takes longer to start, for one thing.</p>
<p>I&#8217;ve been working with AS3 for a while now and it&#8217;s okay, but I really wish there was some way to use C++/Java/C# and deploy to Flash. I think I saw some C#-to-Flash utility or library, but I&#8217;m too far into my current project to switch.</p>
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		<title>By: Nick Wiggill</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-64816</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Tue, 31 Aug 2010 07:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-64816</guid>
		<description>Hi Karja,

Just found this post and as an indie who has made similar comparisons earlier this year, and ended up going with Java (jME initially and now Slick) I was wondering why you say Java isn&#039;t a viable option for web deployment?? I know certificates can be a hassle but I don&#039;t see any show stoppers here... or are you referring to portals not supporting Java applets? I heard that wasn&#039;t such a big issue, really.

My choice to go for Java, by the way, was based on the fact that my exeprience lay with AS3.0 but I wanted a great deal more processing power for AI.</description>
		<content:encoded><![CDATA[<p>Hi Karja,</p>
<p>Just found this post and as an indie who has made similar comparisons earlier this year, and ended up going with Java (jME initially and now Slick) I was wondering why you say Java isn&#8217;t a viable option for web deployment?? I know certificates can be a hassle but I don&#8217;t see any show stoppers here&#8230; or are you referring to portals not supporting Java applets? I heard that wasn&#8217;t such a big issue, really.</p>
<p>My choice to go for Java, by the way, was based on the fact that my exeprience lay with AS3.0 but I wanted a great deal more processing power for AI.</p>
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		<title>By: MrPhil</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-63223</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Fri, 12 Mar 2010 22:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-63223</guid>
		<description>I knew you&#039;d be interested in the Unity 3 announcement: http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm

Adding support for XBOX 360, Android, PS3 and iPad</description>
		<content:encoded><![CDATA[<p>I knew you&#8217;d be interested in the Unity 3 announcement: <a href="http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm" rel="nofollow">http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm</a></p>
<p>Adding support for XBOX 360, Android, PS3 and iPad</p>
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		<title>By: Web and Downloadable Game Engine Choices 2009 &#124; Cynical Stuff - Casual games development and cynical observations</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-61500</link>
		<dc:creator>Web and Downloadable Game Engine Choices 2009 &#124; Cynical Stuff - Casual games development and cynical observations</dc:creator>
		<pubDate>Sun, 20 Dec 2009 11:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-61500</guid>
		<description>[...] Log in      &#171; Game Engine Choices for Indie Developers 2009 [...]</description>
		<content:encoded><![CDATA[<p>[...] Log in      &laquo; Game Engine Choices for Indie Developers 2009 [...]</p>
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		<title>By: Linus Lindholm</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-61434</link>
		<dc:creator>Linus Lindholm</dc:creator>
		<pubDate>Wed, 16 Dec 2009 07:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-61434</guid>
		<description>Make your own engine! Or wait a century or two for our SMUG engine (http://linus.lolektivet.se/archives/74) to become production quality. ;)</description>
		<content:encoded><![CDATA[<p>Make your own engine! Or wait a century or two for our SMUG engine (<a href="http://linus.lolektivet.se/archives/74" rel="nofollow">http://linus.lolektivet.se/archives/74</a>) to become production quality. <img src='http://www.cynicalstuff.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Karja</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-61374</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Fri, 11 Dec 2009 10:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-61374</guid>
		<description>Jon, pickiness is good! I&#039;ve changed it from C++ to C#/JS now (since C# was mentioned in the comments above). To be honest, I didn&#039;t investigate those parts very much. I disregarded Unity before I even got to code something in it.

I agree completely that Unity seems to be a (very advanced!) 3D GameMaker-like thing, and that the $1500 is a big blow for part timers. Personally I feel that if I found a tool/engine that would enable me to cut down development time by several months it would be worth spending a lot of money on. But that the thing: Unity demands -more- time from me; it has wonderful capabilities, but in order to utilize them I would need to spend months and months on learning new skills.</description>
		<content:encoded><![CDATA[<p>Jon, pickiness is good! I&#8217;ve changed it from C++ to C#/JS now (since C# was mentioned in the comments above). To be honest, I didn&#8217;t investigate those parts very much. I disregarded Unity before I even got to code something in it.</p>
<p>I agree completely that Unity seems to be a (very advanced!) 3D GameMaker-like thing, and that the $1500 is a big blow for part timers. Personally I feel that if I found a tool/engine that would enable me to cut down development time by several months it would be worth spending a lot of money on. But that the thing: Unity demands -more- time from me; it has wonderful capabilities, but in order to utilize them I would need to spend months and months on learning new skills.</p>
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		<title>By: Jon Howard (techdojo)</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-61373</link>
		<dc:creator>Jon Howard (techdojo)</dc:creator>
		<pubDate>Fri, 11 Dec 2009 09:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-61373</guid>
		<description>Hmm - not wishing to be picky but isn&#039;t the scripting in Unity based on Javascript and not C++ ???

Jon...</description>
		<content:encoded><![CDATA[<p>Hmm &#8211; not wishing to be picky but isn&#8217;t the scripting in Unity based on Javascript and not C++ ???</p>
<p>Jon&#8230;</p>
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		<title>By: Jon Howard (techdojo)</title>
		<link>http://www.cynicalstuff.com/game-engine-choices-for-indie-developers-2009/comment-page-1#comment-61372</link>
		<dc:creator>Jon Howard (techdojo)</dc:creator>
		<pubDate>Fri, 11 Dec 2009 09:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cynicalstuff.com/?p=348#comment-61372</guid>
		<description>Karja - I think your last point is very important, whilst Unity maybe &quot;free&quot; there is a significant cost involved if you actually want to publish on the iPhone and or other &quot;consoles&quot;.

I&#039;m not decrying unity here, I think it&#039;s a wonderful setup (and as someone who&#039;s used the $20 GameMaker app to produce a lot of content - I think of it as a 3D GameMaker on Steroids) but for part time dev&#039;rs $1500+  can make a big difference when there is a &quot;code only&quot; approach that&#039;s truly free - excluding the obvious $99 Apple Setup fee which is applicable in both cases.

Obviously this is iPhone centric but I think the point is still valid.

Jon...</description>
		<content:encoded><![CDATA[<p>Karja &#8211; I think your last point is very important, whilst Unity maybe &#8220;free&#8221; there is a significant cost involved if you actually want to publish on the iPhone and or other &#8220;consoles&#8221;.</p>
<p>I&#8217;m not decrying unity here, I think it&#8217;s a wonderful setup (and as someone who&#8217;s used the $20 GameMaker app to produce a lot of content &#8211; I think of it as a 3D GameMaker on Steroids) but for part time dev&#8217;rs $1500+  can make a big difference when there is a &#8220;code only&#8221; approach that&#8217;s truly free &#8211; excluding the obvious $99 Apple Setup fee which is applicable in both cases.</p>
<p>Obviously this is iPhone centric but I think the point is still valid.</p>
<p>Jon&#8230;</p>
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