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	<title>Comments on: Designing a Game: Spandex Force Analysis</title>
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	<description>A blog about casual games development, science, culture and cynical observations</description>
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		<title>By: Independent Creator &#187; Blog Archive &#187; What do I get for matching three Puzzle Quest clones?</title>
		<link>http://www.cynicalstuff.com/designing-a-game-spandex-force-analysis/comment-page-1#comment-28857</link>
		<dc:creator>Independent Creator &#187; Blog Archive &#187; What do I get for matching three Puzzle Quest clones?</dc:creator>
		<pubDate>Wed, 23 Jan 2008 21:43:20 +0000</pubDate>
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		<description>[...] haven&#8217;t played Spandex Force, but the game&#8217;s creator blogs about its design, including many of the ways in which it differs from Puzzle Quest. It&#8217;s still clearly [...]</description>
		<content:encoded><![CDATA[<p>[...] haven&#8217;t played Spandex Force, but the game&#8217;s creator blogs about its design, including many of the ways in which it differs from Puzzle Quest. It&#8217;s still clearly [...]</p>
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