Cynical Stuff v2.0
When I started up this blog I had no clear view of what I wanted to acheive; I mostly needed a place where I could vent and write pretentious speculations. That was reflected by the old site design – gray and bland and…unsure of what it wanted to be. Well, time has passed and I’ve noted a few areas of interest that I tend to lean toward:
- Indie games and indie game development
- Software development, economics and management
- Random scientific tidbits
- Books, movies and games
- Travels
It’s a pretty common list for a nerdy geek (or is that geeky nerd?) but it wasn’t obvious from the start that I would write about these topics. If my interests had leaned in other directions I might have written about music production, low-level network programming, emulator development, parties, the Swedish punk scene, rat training, martial arts, or a hundred other topics. But they didn’t. So the other day I thought “hey, let’s do something about Cynical Stuff,” and started to look for a new design.
These are some key points I wanted to bring out with the new look:
- I want to be more personally connected with what I write. The easiest way to accomplish this is to – gasp, shock – have pictures of myself on the page. Yeah, tough luck: I’ll be grinning at you from the header of every page from now on!
- I’m getting more and more serious about my indie games development, and I want the blog to reflect that. So I’m going to put a focus on development diaries for the games I’m working on.
- Darker colours! No more standard-gray-and-white; a darker page reflects my personality better.
- A tighter site design; more text and no fixed-width solution. I want to give the illusion that I offer a lot of information.
- Not only do I show more pictures of myself in the header – the various images that it’s made up of also reflects the contents of the blog.
And on and on. The most important reason is probably that I think that this site design looks better, though! I hope you agree - but feel free to leave a comment if you don’t.
