Spandex For All! KarjaSoft Announces Spandex Force: Superhero U

July 16th, 2011

Indeed, the day has finally come! So, go check out the game right away at www.spandexforce.com. The official press release follows below:

FOR IMMEDIATE RELEASE

Spandex For All! KarjaSoft Announces Spandex Force: Superhero U

Stockholm, Sweden — July 16, 2011 — Independent game developer KarjaSoft proudly announces the release of Spandex Force: Superhero U, a tongue-in-cheek puzzle game with RPG and adventure elements.

Spandex Force: Superhero U is a superhero-themed puzzle game for Windows and Mac that lets the player create his or her own hero and attend the prestigious university Superhero U in Vigilance Valley. The game features many different kinds of minigames, including, but not limited to match-3 battles against teachers, other students and nefarious villains threatening the school.

Other minigames let the player rescue old ladies in distress, collect the precious metal Absurdium, or focus on physical, elemental and mental training. Three different match-3 mechanics and a large variety of puzzles are available, and everything is presented in a tongue-in-cheek manner that pokes fun at superhero cliches. The player can also customize his or her hero with different accessories and weapons, choose from various superpowers and develop the hero further by collecting experience and reputation points.

Screenshots:

http://www.spandexforce.com/screenshots/ss1.jpg
http://www.spandexforce.com/screenshots/ss2.jpg
http://www.spandexforce.com/screenshots/ss3.jpg
http://www.spandexforce.com/screenshots/ss4.jpg

“Spandex Force: Superhero U is definitely the best superhero RPG-puzzle-adventure game currently on the market,” says Miro Karjalainen, owner of KarjaSoft, not in the least bit deterred by the fact that the only two such games available are Spandex Force: Superhero U and its prequel, Spandex Force.

More information, screenshots and downloads can be found on the official webpage:

http://www.spandexforce.com

About KarjaSoft:

KarjaSoft started developing casual computer games in 2006. The first release was the fluffy arcade game Sheeplings in 2007, followed by Spandex Force in 2008 and the adventure/pet raising game Wildhollow in 2009. Current plans involve world-wide market domination in superhero puzzle/RPG games by 2012.

Contact:

Miro Karjalainen
KarjaSoft
info@karjasoft.com
http://www.karjasoft.com

Now I’m going to watch the new X-Men movie to celebrate!



What’s My Next Game Project?

June 10th, 2011

My superhero puzzle RPG Spandex Force: Superhero U is starting to get semi-finished, so I’ve started thinking about my next game. I purchased a copy of Monkey that will enable me to develop games for Windows/Mac/Android/Flash/iPhone and/or XNA. In other words: if I play my cards right with regards to different resolutions, my next game can target a lot of different platforms and I’m thrilled about starting a new project. The problem is what to develop.

I’ve previously talked about my ideas file for different games, but I’ve revised that list and added some new and interesting prospects. I’ll go into the details soon, but first of all, here’s a nifty poll where you can decide (sorta) what game KarjaSoft should start working on:

Note: Err… It seems that my custom theme for WordPress didn’t support the polls plugin. It should be fixed now, so feel free to vote! :)

 

What game project should I start next?

View Results

Loading ... Loading ...

 

Some brief notes about the different options:

  • Daily Sudoku – a sudoku game that gives you one puzzle per day, and you match your time against all other players. You collect points depending on your time, there’s a leaderboard and all that jazz. This one is obviosuly aimed at smartphones primarily, but an online version would work well too. A very quick and easy project to try out Monkey with.
  • Exploration Game with Quests – I like The Wager. The combination of exploration, upgrades and a very interesting NPC to play against makes it fun. But I want to make an exploration game with randomly generated quests that are generated from randomly generated relationships between quirky NPCs. Explore a world, talk to silly people, do quests, run into encounters and upgrade your ships.
  • Superhero Princess Maker – Princess Maker 2 is completely awesome. And since I’ve already made two superhero games and have some existing characters to use, this might be very interesting. The basic concept is: you have one year to make a common loser into a superhero.
  • Fantasy Parody City Builder – When I was young…er I had an idea for an RTS called Gully Dwarves that would feature reluctant subjects. They’d constantly bicker and sulk when you gave them orders. I’m thinking of expanding that idea into a city builder game instead, in a fantasy mileau, featuring tongue-in-cheek pokes at the genre.
  • TV Show Producer – Not much of an idea yet, but I like the setting. Management game with minigames to create TV shows.
  • Shampires – Adventure game with ridiculous vampires. I have some cool ideas for this, and most center around geeky goth wannabe vampires and a parody of Twilight.
  • The Amazing Adventures of Jules Verne – Jules Verne wrote a lot of amazing books. But what no one knows is that those aren’t fiction: Verne himself went through all those adventures! I’m thinking of something like a multi-episode puzzle adventure game.
  • Tigris – A city-state builder game. Start at the dawn of civilization and expand your culture, your city and your territory. Yes, I’m a Civilization geek, why do you ask?
  • Futhark – Odin was a god of wisdom, and he gave humans the runes. (Futhar is the runic alphabet.) So, I’m thinking of a viking puzzle game where you’re a human trying to unravel the mystery of the runes. Solve puzzles, talk to the gods, do quests for them, and so on.

Anything that sounds like fun? Let me know by voting in the poll!



Storage Woes – Go Dropbox and Bitbucket!

April 12th, 2011

This last year has given me a slight memento mori; made me think about the vulnerability of data storage. For a couple of years I have taken some reasonable precautions: double backups of most important things on different hard drives, plus a backup on a RAID-ed Qnap NAS. This has proven to be effective and suitable for my needs. Up until recently.

I moved to Stockholm less than half a year ago, and in that move I “lost” most of my electronic infrastructure. Well. Technically, I still have a couple of computers and hard drives and whatnot in boxes in the cellar, but since I’m now living with a semi technophobe I’m not allowed to have unsightly and noisy machinery lying around in the house. Instead, I’ve come to rely on a single laptop and my Qnap NAS (that’s hidden in a closet).

The problem is that my NAS started making angry noises a couple of weeks ago, signifying that the hard drives might be getting a bit old and tired. Like me. So, I had to re-think my storage solutions.

What type of storage do I need?

  • Short-term media storage – stuff I intend to consume and then remove.
  • Long-term media storage – rare TV series, bought apps and games, and so on.
  • Old backups – gigs and gigs of music, drawings, photos, game projects, app projects, and much more.
  • Game project storage – non-version-handled files that take up a lot of space. Art, designs, music mixes, and much more.
  • Code repository – I previously had an SVN repository on my Qnap. Something with version handling is needed.
  • Documents – various documents that I need to access.

After a lot of tinkering I’ve come up with a solution that seems to work fine. If anyone feels like drinking from my experience and avoid messing around with various dead ends, here’s what I’ve decided on for now:

  • Short-term media storage – Laptop
  • Long-term media storage – ZyXEL NAS
  • Old project backups – ZyXEL NAS
  • Game project storage – Dropbox
  • Code repository – Bitbucket
  • Documents – Dropbox

In other words, I have four different locations to place data:

  • My laptop – great for instant accessibility, but not much space.
  • ZyXEL NAS – good for storing stuff semi-permanently. A NAS breaks down sooner or later, so I have to make sure to duplicate the data from this one in a while. This is my weakest link right now.
  • Bitbucket – pretty awesome online code repository that uses Mercurial. Relatively easy to use together with TortoiseHG, the free account gives you a lot of stuff, plus I love how the meta files are NOT mixed with the checked out repository like in SVN.
  • Dropbox – I was a bit sceptical about this at first, but after trying out the free version (2 GB) for a while I upgraded it to 50 GB. So far it’s working great for always having access to my documents and game project files. I love how it synchronizes the files in the background without making a big fuss. And it’s pretty neat to be able to access my documents from my Android phone too.

As you can see, I’ve gone all online storage! Who would’a thunk it? The good think about both Bitbucket and Dropbox is that a perfectly fine local copy is retained. So, as long as I have two “checked out” versions on different computers plus everything stored online I think that I’m safe enough.

In fact, I’m so pleased with my experiences that I toyed with the idea of having everything I need stored online. Alas, that’s simply not feasible. Storing a few gigs online is just fine, but the common down and upload speeds are way too slow to make it feasibly for 500+ GB. So, I’m going to have to stay with a NAS as well for a few more years. Maybe until 4G is common enough to give reasonable speeds everywhere.



Top 10 Games of 2010 that I Haven’t Played

December 27th, 2010

It’s the end of the year, and that means loads and loads of top 10 lists of various kinds. Top 10 indie games of 2010, top 10 RPG games, top 10 porn movies, etc etc. I decided to go for something completely different: I’m going to list the best games of the year that I haven’t played…and why.

Let’s get on with it! Here’s a list starting from the game I’m most likely to play (but probably will not), to the ones I definitely will not pop into a console or PC.

10 – Minecraft

This weird little indie title has conquered the world. Everyone loves this one-man project that has sold millions and millions, and people keep making movies, build complete working ALUs (and CPUs) and generally muck around in this free-form 3D adventure game that doesn’t contain a storyline at all – instead it relies on emergent gameplay and the users’ imagination to create user-generated narratives.

Personally, I can’t be arsed with it. Yeah yeah, I get the idea: it’s fun to build with LEGOs, and this is essentially LEGO but with monsters, collecting things and exploration mixed in a gigantic bowl. The possibilities are endless. There’s countless hours of fun in this game. And that’s the problem for me. I don’t want countless hours of fun – I want a nice and entertaining game that won’t take too much time off my hands. And I definitely don’t want to learn how to play, or spend time finding out what exactly I want to do with all the possibilities in the game.

However, since it’s PC based and seems to be fairly easy to get into I still might, just might, try it sometime. I highly doubt it, though.

9 – Limbo

Limbo intrigues me. Who wouldn’t like an artsy black-and-white game about a little boy that gets stabbed to death and ripped in pieces over and over again? To me it sounds very much like the concept of experiencing the same day over and over again, until you figure out what you need to do to break the curse. Always liked stories like that. They contain a lot of subtext about guilt and punishment, as well as atonement.

However, from what I can see in the screenshots this game looks like it requires a lot of dexterity. I’m getting to old for that stuff – I’m not going to play a game that requires split second timing while solving puzzles and avoiding giant spiders and whatnot.

Not to mention that reviewers seem obsessed with that giant spider. As an arachnophobic, this game seems like a horror game to me. And not in a good way.

8 – Starcraft II

I was pretty excited about Starcraft II a while ago. I loved the first one; I liked the story and the general polish of the game, and the thought of a sequel made me smile. But once the sequel came out I found myself…disinterested. It’s like I know what it’s going to be like without having to play it.

I’ve loved RTS games, from Dune II to Warcraft to Total Alliance, Command and Conquer, World in Conflict, and many many others. But maybe it’s all come to an end, because I simply don’t feel like building another base, clicking and selecting a bunch of troops, and marching them off to their mostly-certain doom. Been there, done that.

I like strategy games, but turn-based ones are much more appealing to me. That’s why you don’t see Civilization 5 or King’s Bounty: Crossroads in this list of games I haven’t played.

7 – Mass Effect 2

Mass Effect was a nice game. Good dialogue, cute quests, nice gameplay. I thought I’d be playing ME2 as soon as it came out. But hell no, they’ve gone for a real-time approach in the battles. “We’re trying to reach a broader range of customers”, “we’re trying to appeal to both RPG fans and shooter fans”, “today’s games require a more intense experience” – whatever, I’m not playing it.

There’s simply no way that I will spend time on a game that requires motor skills. I even ditched Fallout 3 because it was too shooter-like for me. If I’m going to invest time in a game I demand that it rewards me with fun most of the time – not hard work and frustration. I guess I could go for a game that had auto-aiming and auto-hiding. A game in which your character’s attributes determine whether you hit or not, and whether or not you’re getting hit. And that would include not being able to aim better than your character – otherwise the difficulty would automatically be upped in order to compensate for most players’ agility.

But Mass Effect 2 is not that game.

6 – Red Dead Redemption

Grand Theft Auto was pretty fun. You rode around this 2D city, stole cars, avoided the cops and acted as a glorified errand boy. Then something happened… I think there was a GTA3, and some sequels to that one, and then there’s this cowboy game that people refer to GTA with horses. Oh right, Red Dead Redemption. As you can tell I’m not one of Rockstar’s biggest fans.

Cowboy themes are cool but I don’t care much for sandbox games these days. It’s too much freedom for my taste. I’m certain that the story is excellent in RDR but I have a suspicion that it’d be like wading through frustrating and boring bits just to see bits and pieces of excellent dialogue. If I have the choice I’d much rather watch some Clint Eastwood flick.

5 – Super Meat Boy

I know surprisingly little about this game, except that the protagonist is a dude with no skin, he is fairly pissed (maybe because of aforementioned lack of skin?) and that it’s a platform puzzler. I used to love platform games. I got 100 exits on Super Mario World, yo. But maybe the honeymoon’s over and the magic’s gone.

This game interests me in the same way Braid did. It’s a game I’d like to play and would like to like. But I tried Braid and I couldn’t feel gripped by it. I have the feeling that it’d be the same thing with this game, so to save myself time and effort I simply won’t try it.

Beside that, it’s been way too hyped. “Ooh, look at this quirky little indie title! It’s a masterpiece!” Bah, I don’t believe in masterpieces. There are good games, there are bad games, but anything that people try to sugar coat too much is bound to taste like crap when you get through the sugary outer shell.

4 – Rock Band 3

I’m not going to write a long piece about the qualities of this particular game. Instead I’ll just put it in four simple words: music games are passé.

Don’t get me wrong! They’re still awesome at parties and it’s still fun to mash buttons on plastic guitars. I just wouldn’t play it by myself anymore. And if I’m not going to play it except at rare occasions it’s not really worth buying, is it?

The songs are pretty nifty though. Everything from Dio and The Doors to Metric. Good setlist.

3 – Halo: Reach

Cinematic space opera shooter. A lovely combination of words. I think they’re relatively applicable to Halo: Reach. Unfortunately there’s one word in there that I don’t like. Can you guess which one?

Indeed, shooter.

It’s not that I don’t like action games. I do like them! And I do like the satisfied feeling of shooting down an enemy or watching a big explosion. The problem is just that they’re suited for the next generation. Sure, there are people in their 30s playing these games, but those people have been playing them continuously for years and years. I was pretty sucky at Quake 2 but I did play it online a bit. I played Unreal, Return to Castle Wolfenstein, Half-Life 2 and many other games. But they’re all just too hard for me – I flail around like an epileptic with my mouse and send off rounds into everything but the enemies I’m supposed to hit.

I’m sure that I can train my skills if I put my mind to it. But why would I want to? I play games to relax and have fun.

2 – Call of Duty: Black Ops

Come on, after writing about Halo, do I really have to write anything at all here? Yes, come to think of it, I think I do. I can mention something about run-and-gun, cover-based gameplay. It’s natural to let shooters evolve into cover-based games, requiring you to add some strategy and planning into your gunning. The problem with that is that developers seem to assume a very high entry level skill.

Let me make an analogy with driving a car. I never got a driver’s license when I was young; no money, no one to drive with. Later on I was simply too lazy and didn’t see a need for it. Now, at the ripe age of 32, I’ve finally gotten my license…and I’m noticing an interesting thing: people who’ve been driving for years have no understanding about the problems a new driver have.

Driving a car requires a lot of coordination, decisions to make, and things to notice in the surroundings. I’ve had my license for some weeks but I still get…confused…if there are too many things happening all at once. Especially if I’m upset or irritated too. It’s pretty much like that with action games: people who’re used to the concepts of running, aiming and looking for cover all at once see all these things as natural, but for me it’s like trying to juggle while tying my shoelaces with my toes. Bloody hard, is what it is.

So, no thanks to Call of Duty. I have enough work, learning to become a better driver.

1 – World of Warcraft: Cataclysm

I tried WoW for a couple of days because my ex had a trial account and nagged me into giving it a shot. I created a shaman, killed innocent creatures, got killed a few times, met some annoying people and got my character up to level 10. That’s when I thought things would start for real.

And that’s also when my ex told me that I need to start playing with other people to get anywhere in the game.

I like cooperative gaming as much as the next person. I had a lot of fun in Gears of War (even though I suck), and I like the thought of grouping up to kill large horrible monsters. But WoW seems way too planned. I like the Diablo 2 multiplayer: get online, check for an open game, and go mess up Diablo’s rear end. Quick, simple, no socializing. In WoW people seem to want to talk about things and join guilds and plan raids and….snore.

Wake me  up when Diablo 3 gets here.



Extra Extra! Productivity in Sweden Plummets

December 15th, 2010

Yesterday I posted a link to Damn You, Auto Correct on Facebook, and it was received by quite a few comments on how that afternoon suddenly became less devoted to work, and more devoted to giggling at hilarious auto corrections.

Here are a few examples:

I love that site!



Gamex 2010 Stockholm

November 13th, 2010

Last weekend I attended Gamex in Stockholm. This was the first time in 14 years that I’ve been to a gaming event, if you’re not counting a LAN party 10-11 years ago. It was surprisingly fun even though I did expect more. More what? More of everything!

The place wasn’t too crowded; full of gamers and kids mostly. The main topics seemed to be Call of Duty: Black Ops, Kinect, game development educations, and various LAN gaming areas. Not terribly exciting but combined it made for an interesting experience well worth a visit during Saturday and Sunday.

I’m a bit jealous at all the game dev educations these days. Kids have it too easy! They get everything served in silver platters – myself, I had to get a C128 (since it has a simple built-in assembler) and learn the hard way how to construct simple C64 games in assembly. Bah bah, grumble grumble. But on the other hand it seems like many of the game dev educations are quite short and focused on giving students some basic help in producing code/art…but not a stable foundation in Computer Science or similar “real” topics. So I might be better off this way anyway.

One of the high points for me was seeing Diablo III. I have a slight tingling sensation in my nether regions after watching the gameplay video. It felt extremely familiar at once – and yet so strangely new. I can’t wait!

Another interesting thing was Kinect. Aside from the pet-the-cat game (whatever it’s called) I didn’t see anything worthwhile, but the pet-the-cat game completely fascinated me. I loved the idea of taking care of cute pets and petting them using the motion control. Not enough for me to buy an Xbox360 right now, but…maybe later.

Little Big Planet 2 was also fun to watch, but not very impressive. The same with Donkey Kong Country Wii, and various other games. However, I tried Quantum Theory which was…strangely appealing, despite being a Gears of War clone. I don’t like action games but it was pretty cool! Street Fighter IV was also very good indeed. I’m almost, ALMOST, considering getting a second console aside from my Wii.

I was hoping to see more “new” things and get inspiration for KarjaSoft projects. No luck there, even though I found an interesting tabletop tower defense thingy which made me think of online tower defense…. I also had a brief chat with a company providing an acheivements API. I think I kept their business card, so I shall have to see what can be done about that.

All in all it was a good time; not very productive but fun!

Finally some crappy pictures: a general overview picture, a pic of Diablo III gameplay, a stormtrooper presenting The Force Unleashed 2, a Lamborghini and a cosplay competition.



Welcome to the 21st Century

May 20th, 2010

image

I never realized how much I needed a smartphone until I bought an HTC Desire. This li’l gadget is simply amazing – Internet, games, VNC, FTP, apps for every occasion and much more! It’s hard to imagine that I’m writing this while having a beer in the warm Swedish sun.

One interesting thing is that it supports Flash; guess who’s going to have to make sure Spandex Force 2 runs well on it…

Now maybe I can find the time and will to update the blog more often.



Beard Second and Drunk Mile

December 28th, 2009

Last week I had an interesting conversation about confusing units. For instance, the commonly used light year is of course not a measurement of time despite its rather confusing suffix. During that conversation I heard about another length measurement called beard second. As you can imagine, what it measures is not time despite its ending in “second,” but rather the length that beard grows in one second. Something like 5 nanometers, or 100 Ångströms according to some.

Wikipedia’s list of humorous units of measurement lists a few more of these, but I feel that a very important unit is missing: the drunk mile (drm). I debated with myself whether or not to call it drunken mile instead but in the end I opted for the shorter version. This is a unit of measurement that is supposed to be used during rather inebriated states, so the fewer syllables the better.

So, time for some definitions. What is a drunk mile? The drunk mile, despite ending in a length measurement, is the time it takes for a drunk person to traverse the distance of one mile.

“But Karja, that won’t work,” I hear you cry. “The time it takes to walk a mile varies enormously from person to person! And what if someone has a bike? Or goes by taxi?”

Ah, but despair not! Careful scientific study has revealed that – despite what one might think – the drunk mile is surprisingly constant. And that constant is two and a half hours. I’ll give you some examples of situations that have been proven to support the drunk mile hypothesis, i.e. take exactly 1 drm:

  • Sven and Inga has been drinking heavily but at different locations. Sven’s location is exactly one mile from Inga’s. Sven calls Inga whom replies that she’ll be right over. She arrives two and a half hour later.
  • Ragnar and Knut are at a party, and Knut suddenly remembers that he’s forgotten to bring his iPod filled with awesome trance music (or whatever kids today listen to). Ragnar graciously lends his bike to Knut, who rushes off to fetch the iPod from his house which is located one mile from the party. He arrives two and a half hours later, even more intoxicated for some reason.
  • Sophie and Sanna are preparing to go to a party, and are drinking heavily at Sophie’s place. They call Mauri, whom they are going to meet downtown, and say that they’ll take a cab right away. Despite the introduction of a motorized vehicle they still arrive downtown (which of course is located one mile away) after two and a half hours.

As you can see, the drunk mile is a very useful measurement. Instead of saying “we’ll be right down” or “oh, maybe fifteen or thirty minutes” you can say “I’ll be down in 1.5 drm” and everyone will know what it entails!



Follow the Indie Games Xmas Calendar

December 1st, 2009

Juuso of the Game Producer blog has initiated a cool project: an indie games xmas calendar. The concept is to reveal a new game each day, until…well, you can guess what day. For obvious reasons there’s only one game revealed so far, but I’m interested in what games are going to pop up during the following weeks. This is an excellent opportunity to see what’s brewing on the indie development scene.

Oh, and one of those games just might be a certain adventure/pet raising game called Wildhollow.



Get Ready for Adventure! KarjaSoft Releases Wildhollow

November 27th, 2009

FOR IMMEDIATE RELEASE

Get Ready for Adventure! KarjaSoft Releases Wildhollow

Sweden, November 27, 2009 — Independent game developer KarjaSoft proudly announces the release of tongue-in-cheek adventure/pet raising game Wildhollow for Windows and Mac.

Wildhollow introduces the story of a young boy or girl returning home to find his or her parents missing under mysterious circumstances. The player is tasked with solving quests and ultimately discovering the fate of his/her missing parents, while also restoring the titular Wildhollow ranch to full glory. The game features an original mix of dialogue driven adventure gameplay and pet simulation elements in which animals can be raised and crossbred. A wide variety of breeds can be discovered, and varied food gathering minigames spice things up even further.

The game world is filled with colorful characters and humorous dialogue, and provides many hours of open-ended entertainment. The player encounters inept adventurers, cowardly dragons, greedy merchants, dwarf lords in love and much more as the story progresses.

“If you enjoy funny dialogue, adorable pets to raise and clever jabs at common fantasy cliches you’re going to love Wildhollow,” says Miro Karjalainen, owner of KarjaSoft, not at all deterred by the fact that his opinion might be slightly biased.

Wildhollow is available for Windows and Mac at the price of $19.99. More information, screenshots and trial downloads can be found on the official webpage:

http://www.wildhollow.com

Features:

- Loads of wacky characters to interact with
- Adorable animals to breed
- Tongue-in-cheek humor poking fun at fantasy cliches
- A colorful fantasy world to explore
- Hours of adventurous quests
- And much more…

System requirements:

1 GHz CPU, 512 MB RAM. Windows 2000 or higher, or Mac OS X 10.3.9 or higher.

About KarjaSoft

Founded by Miro Karjalainen in 2006, KarjaSoft has previously released the fluffy arcade game Sheeplings in 2007 followed by superhero puzzle/RPG Spandex Force in 2008. KarjaSoft focuses on developing casual indie games with a twist, including lots of humor and genre blending. Visit KarjaSoft online at http://www.karjasoft.com

Contact:

Miro Karjalainen
www.karjasoft.com
info@karjasoft.com

###

:D



Copyright © 2009 KarjaSoft