Spandex Force and Stockholm Syndrome
October 20th, 2010“What have you been up to, Karja,” asks the casual browser of this blog. “You’re slacking off with the updates again!”
Before you read too much into the title of this entry, there will be no speculations regarding psychological reactions to hostage situations. Instead, I’ll give a brief summary of my last few weeks: packing, work, stress, threw away half of my belongings, moved the other half 250 km (thanks for the help, Mauri!), and – in general – more stress.

My life has changed quite a bit in the last year, and even more so in the last six months. I now find myself with a new job, living in Stockholm, in a large house instead of a rented flat, with a new girlfriend and adorable cats, about to get a driver’s license (hey, I’ve never needed one before now!) and generally with less spare time than I’m used to.
Despite this, Spandex Force: Superhero U has progressed! I’m currently working on episode 2 (seen above, but Time Master doesn’t make an appearance in that episode – he’s just there ’cause I love how he looks). I have also received invaluable feedback from Pätr regarding the first episode, and I’ll modify the difficulty and the minigames accordingly.
Oh, and apparently the music sounds like something from softcore porn. But hey, a bit of softcore never hurt anyone. (Okay, okay, I’ll see if I can do something about that too.)
One thing I got back from the feedback is that the game is very similar to the original Spandex Force. The art is improved, I’ve learned a bit more about game design and so on – but at the core I guess I am aiming for a similar experience. In fact, I chose to keep many of the situations from Spandex Force: you still rescue old ladies from being run over, there’s still fires to put out and so on…I guess one could say that this game will be more like what I wanted to do with the original one, but I didn’t have the resources back then.
Oh, and the humor isn’t quite as…daring. There are no animals getting hurt, there are no transvestite villains, and so on. This is a conscious choice, to keep the game family-friendly. Sometimes I feel like I’d love to make a very edgy game, but I don’t really have an urge to shock people with my games anymore; gone are the days of my (very old) Shit Invaders and Spank da Virgin games. Good humor is good humor, regardless of questionable themes.
Speaking of various approaches to humor, I’m on the fence regarding Comic Jumper. If I had an Xbox 360 I’d love to check it out, to see if I “get” the humor or not. Tentacle porn levels at Hent High… That’s clever.

