Spandex Force Audio

September 23rd, 2010

Spandex Force: Superhero U is my ongoing superhero puzzle/rpg/adventure game scheduled for release late 2010. Just how I will manage that is…a bit unclear right now, but I still think it’s do-able. This week has been dedicated to make the game give of squeaks and whooshes and bangs, not to mention music as well. It’s only natural that each game I make takes up more space than the last one, but this time things have gone bananas: only the music takes up more than 50 MB right now. That’s more than the entire Wildhollow game.


Justice Gal (with awful colors that I selected) and Time Lord have a friendly chat

So, what does that mean exactly? It means that I have a large array of different scenes for which I need music. Also, inside the puzzle games I’m using longer music loops, and randomizing which ones to play. All in all, I’m trying to make this game more varied.

Another thing I have been working on is making a web version of the game. Yes, spandex will be readily available for all – no matter if you run on Windows, Mac or a public computer. In fact, it almost runs okay on my HTC Desire as well; some more tweaking is needed. Aforementioned 50 MB of music will of course have to go for that. I’ll have to lower the quality and reduce the number of songs I use. It also messes up the code a bit. Instead of specifying:

“In scene Y, play song X”

I have to make function calls:

“Gimme a song to play for scene Y”

But all of that is pretty much on the way now. Version 0.1 will be done in September, all according to my very well-defined pragmatic ad-hoc plan.

Game status as of September 23:

Art: 92% done
Sound: 70% done
Code: 80% done
Design: 75% done
Dialogue: 20% done
Homepage: 0% done!
Secret stuff: 10% done



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