Miro Karjalainen is a pretentious bastard with a background in punk rock, computer science, linguistics, embedded systems, game development and the noble art of drinking beer. E-mail: info@karjasoft.com
Get Ready for Adventure! KarjaSoft Releases Wildhollow
Sweden, November 27, 2009 — Independent game developer KarjaSoft proudly announces the release of tongue-in-cheek adventure/pet raising game Wildhollow for Windows and Mac.
Wildhollow introduces the story of a young boy or girl returning home to find his or her parents missing under mysterious circumstances. The player is tasked with solving quests and ultimately discovering the fate of his/her missing parents, while also restoring the titular Wildhollow ranch to full glory. The game features an original mix of dialogue driven adventure gameplay and pet simulation elements in which animals can be raised and crossbred. A wide variety of breeds can be discovered, and varied food gathering minigames spice things up even further.
The game world is filled with colorful characters and humorous dialogue, and provides many hours of open-ended entertainment. The player encounters inept adventurers, cowardly dragons, greedy merchants, dwarf lords in love and much more as the story progresses.
“If you enjoy funny dialogue, adorable pets to raise and clever jabs at common fantasy cliches you’re going to love Wildhollow,” says Miro Karjalainen, owner of KarjaSoft, not at all deterred by the fact that his opinion might be slightly biased.
Wildhollow is available for Windows and Mac at the price of $19.99. More information, screenshots and trial downloads can be found on the official webpage:
- Loads of wacky characters to interact with
- Adorable animals to breed
- Tongue-in-cheek humor poking fun at fantasy cliches
- A colorful fantasy world to explore
- Hours of adventurous quests
- And much more…
System requirements:
1 GHz CPU, 512 MB RAM. Windows 2000 or higher, or Mac OS X 10.3.9 or higher.
About KarjaSoft
Founded by Miro Karjalainen in 2006, KarjaSoft has previously released the fluffy arcade game Sheeplings in 2007 followed by superhero puzzle/RPG Spandex Force in 2008. KarjaSoft focuses on developing casual indie games with a twist, including lots of humor and genre blending. Visit KarjaSoft online at http://www.karjasoft.com
“Karja, you lazy sod! Why haven’t you blogged for several weeks now,” I hear you cry. Well, SOME of us have a full time job while we also try to fit in a wedding (not my own!), beer with friends, TV-series (I love House M. D.!) and casual adventure game development. The latter is what’s been occupying most of my spare time these last couple of weeks.
The adventure/simulation game Wildhollow is about to be released November 27, and I’m trying my best to arrange everything for tomorrow. Full version and trial builds for Windows and Mac, press release, webpage touch-ups, ordering system setup, and on and on and on… The time is now 10 PM and I’m starting to question how much sleep I’ll get tonight.
A little while ago I started a side project to my adventure/management game Wildhollow: a simple Flash game for the website as a teaser. I’m aiming for a game where you learn what animals like what types of food; something that’s useful to know in the real game too.
In my previous two versions I was using…well…Flash, but now I’ve experimented with Flex and lately with flixel, a game framework compatible with Flex. Things are progressing much more smoothly now that I can focus on writing the ActionScript code instead of mucking about with learning basic Flash concepts. This is as far as I’ve come right now:
I’m starting to figure out the different game states, and I’ve added stages as well as a simple scoring system. By the way, if you get past level 5 the game will crash. Just so you know. It’s far from finished – but the main idea is beginning to crystalize.
Things left on the todo list:
More stages with different animals
Possibly, an online highscore table
Sound and music
Better loading screen
One-screen tutorial
General design issues – improve the look of the game
Try out small things like should the food items start bouncing instead of just moving forward, etc
Misc things like KarjaSoft logo, link to the Wildhollow homepage, optimize the game for size, etc…
Time to get some work done if I want to finish this before the Wildhollow release…